Post-apocalyptic character animations.
A downloadable asset pack for Windows, macOS, and Linux
Get this asset pack and 2 more for $4.00 USD
Buy Now$5.00 $3.50 USD or more
On Sale!
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Post-apocalyptic woman animated character for a sidescroll game.
Off hand variation
- Idle
- Dash (2 variation)
- Walk
- Take damage
- Jump
Knife variation
- Idle
- Attack 1
- Attack 2
- Knife throw
- Shoot
- Dash
- Walk
- Run
- Take damage
- Jump
No hand variation (variation for free aim)
- Idle
- Dash
- Walk
- Run
- Shoot
- Take damage
- Jump
Feel free to use for commercial projects and modify the character if needed.
Zombie animations set
Status | Released |
Category | Assets |
Rating | Rated 5.0 out of 5 stars (4 total ratings) |
Author | Pixel_Poem |
Genre | Action, Platformer, Shooter |
Tags | 2D, Animation, Characters, Metroidvania, Pixel Art, Side Scroller |
Purchase
Get this asset pack and 2 more for $4.00 USD
Buy Now$5.00 $3.50 USD or more
On Sale!
30% Off
In order to download this asset pack you must purchase it at or above the minimum price of $3.50 USD. You will get access to the following files:
post-apocalyptic character.zip 232 kB
Comments
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hello, do you think about making this scenario available? honestly this character was perfect, I can't wait for you to create a man for me to put as player 2 along with this woman
Great work. But I see no licence info.
Oh...That's my fault. Free to use for commercial projects and modify the character if needed.
and during this sale time, updates will be released every week. soon I add new animations.
man we need more like this anim but plz the next time make him male
maybe I will remake this character into a male version
That's AWESOME quality, great work, Pixel Poem!
This is a beautiful character but you really need crouch and stand flat against wall to support stealth in a survival horror platformer. Otherwise this character is terrific. The biggest problem would be finding similar character quality for the other characters she might encounter other than the zombie.
Yeah a crouch, stand flat against the wall and perhaps a ladder/edge climb would really finish of the stealth movement
Most games you get stuck into for a platformer you realize right away how bad crouch is needed to hide behind crates and shuffle forward through a narrow passage. Immediately you have a stealth component and secret areas, adds a lot to the game right there. Ladder climb is almost mandatory now, needs to climb ladders to access new areas.